
2017
Screenshake 2017 is the fifth edition of the only art festival in Belgium to showcase the video game medium, with a focus on independent or ‘indie’ games. These are often smaller, more personal and innovative games; think of them as the video game equivalent of arthouse films!
Not a gamer? Not a game developer? Not a problem! Screenshake exists to bring the diversity of indie games to the general audience and welcomes everyone with an open mind and cultural interest.
As such, Screenshake 2017 offers an extraordinary opportunity to discover the artistic potential of the 21st century's most revolutionary medium.
REGISTER
GRAB YOUR TICKET
Schedule
Over the course of three days, Screenshake offers a broad and diverse program, including talks and workshops by a wide array of international guests, two big game and art exhibitions, two nights filled with live music, a bunch of unique interactive performances and much, much more.
Friday February 10
Game Expo

A highly-curated line-up of contemporary, independent games. Through custom-built arcades and installations, we extend the world of each game into our expansive, coherent Screenshake universe.
Games ListArt Expo

Find out what happens when the young wolves of Dutch video game collective Sokpop mix and mash with video game veteran and living legend Keita Takahashi (Katamari Damacy, Wattam) in the Screenshake Art Space. Line-up to be announced
Belgian Games Expo

Game development is alive in Belgium! Throughout the duration of the festival, the Belgian Games Expo will highlight a selection of playable games by Belgium-based developers.
Games ListLive Games Live Music

You wanted more? You’re getting more! After successful editions in 2015 and 2016, we continue to explore the fringes of the medium with a series of live playthroughs of visually arresting games with live musical accompaniment by a series of bands and performers. Line-up hours to be announced
ArtistsSaturday February 11
Talks

An explosive line-up of guests from the worldwide indie scene share their ancient knowledge and deepest feelings.
Workshops

You’re in good hands to get hands-on in our wonderful workshops. In small groups of no more than 15 indienauts, we set out to explore with but one mission: to understand what makes indie games tick.
Industry talks
If you'd like to delve a bit deeper, these talks are for you: by game industry folks, but open to all.
LineupShow & Tell
An informal space for meeting and making new friends. Developers: you can show people your work here! Visitors: you can discover new games here!
Game Expo

A highly-curated line-up of contemporary, independent games. Through custom-built arcades and installations, we extend the world of each game into our expansive, coherent Screenshake universe.
Games ListArt Expo

Find out what happens when the young wolves of Dutch video game collective Sokpop mix and mash with video game veteran and living legend Keita Takahashi (Katamari Damacy, Wattam) in the Screenshake Art Space. Line-up to be announced
Belgian Games Expo

Game development is alive in Belgium! Throughout the duration of the festival, the Belgian Games Expo will highlight a selection of playable games by Belgium-based developers.
Games ListLocal Multiplayer Hall

Challenge your friends, or watch friends become enemies, then challenge strangers and make new friends. All of this, through the magic of local multiplayer game action!
Audio Games
Video game graphics get a lot of attention, here we put sound front and center, thanks to our performance-grade concert hall audio.
Incredible Playable Show
Screenshake Party

There’s no escaping the musical assault on your ears that is our annual Screenshake Party. Squatting squarely at the crossroads between the music and indie scenes, our entire line-up has but one goal: make you sweat until you drop! Line-up hours to be announced
ArtistsSunday February 12
Talks

An explosive line-up of guests from the worldwide indie scene share their ancient knowledge and deepest feelings.
Workshops

You’re in good hands to get hands-on in our wonderful workshops. In small groups of no more than 15 indienauts, we set out to explore with but one mission: to understand what makes indie games tick.
Crossover Talks
We invite people from outside the game industry to speak about the cultural relevance of games.
LineupGame Expo

A highly-curated line-up of contemporary, independent games. Through custom-built arcades and installations, we extend the world of each game into our expansive, coherent Screenshake universe.
Games ListArt Expo

Find out what happens when the young wolves of Dutch video game collective Sokpop mix and mash with video game veteran and living legend Keita Takahashi (Katamari Damacy, Wattam) in the Screenshake Art Space. Line-up to be announced
Belgian Games Expo

Game development is alive in Belgium! Throughout the duration of the festival, the Belgian Games Expo will highlight a selection of playable games by Belgium-based developers.
Games ListLocal Multiplayer Hall

Challenge your friends, or watch friends become enemies, then challenge strangers and make new friends. All of this, through the magic of local multiplayer game action!
Audio Games
Video game graphics get a lot of attention, here we put sound front and center, thanks to our performance-grade concert hall audio.
REGISTER
GRAB YOUR TICKETTalks line-up
Saturday
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Wim Wouters
Game before it was indie.
Autodidact game developer. In 2002 he founded game studio GRIN. He was co-founder & chairman of the Flemish Games Association and played an active role in building a Belgian Game Developers Community.
www.wimwouters.com/blog -
Katie Stegs (Blush Box)
Think and Feel: You don’t have to be a someone to do a something.
Katie Stegs is the co-founder of Lumi Consulting and Blushbox Games—a collective of devs making and hosting events on love, romance and sexy sex. She is a hurricane of marketing, designer of weird art and physical games and lover of David Mitchell.
www.blushboxgames.com -
Patrick Jarnfelt
The Power of Love
Game developer, artist and organizer: Patrick co-founded Copenhagen Game Collective and Lyst, makes empathetic games with his own company Lovable Hat Cult and curated Nordic Game Indie Day and w00t.
www.lovablehatcult.dk -
Thryn Henderson
Press Pause
IGGI PhD candidate of vignette games and vulnerability, games/events producer by night, Thryn Henderson is a small weird thing making other small weird things happen around the UK
thairyn.co.uk -
Heather Kelley (Kokoromi, Gamma)
(You Construct Intricate Rituals)
Heather Kelley is an award-winning experimental game designer, artist and curator, and professor at Carnegie Mellon University. The latest project from her game collective Kokoromi is the retro-futuristic VR puzzle game SUPERHYPERCUBE.
www.perfectplum.com -
Kate Gray (The Guardian)
Press Escape
Kate Gray is a video game writer and video game developer. She is working on a curation of games that prioritise quietness and reflection. In her spare time, she bakes bread and creates Twitter bots.
www.hownottodraw.com -
Rami Ismail (Vlambeer)
To Be Announced
One half of Dutch indie studio Vlambeer. Besides games, he creates indie game creation tools. He continuously travels the world in his efforts to support game development in emergent territories.
ramiismail.com
Sunday
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Annamaria Andrea Vitali
Reframing Meaningful Play
PhD Candidate in interaction design, game designer and media artist based in Milan. As a woman working in videogames, art and technology, she is co founder of voidLab at UCLA's DMA.
www.andreavitalidesign.it -
Pietro Righi Riva (Santa Ragione)
rejecta - how to abandon traditional video games
Italian designer, artist, and academic. With Santa Ragione, he created EFTAIOS, FOTONICA, MirrorMoon EP, and Wheels of Aurelia. His work was displayed at the Venice Biennale and theMCA in Chicago.
www.actofplay.com -
Sokpop
The Sokpop Story Hour
Sokpop is a Dutch video game collective. The style in their games is characterized by fluent animations, funny physics and Japanese influences. They are a full-time squad and a part-time boy-band.
sokpop.co -
Ed Key & William Pugh
Walking Inside vs Walking Outside - An Argument between Ed Key and William Pugh!! ??
Ed lives in Cumbria, England and tries to make games. He likes rocks and plants. He is currently working on Forest of Sleep with several other people and a game about meadows and gardens on his own.
www.twistedtreegames.comWilliam Pugh is the failed creator of 2014 flop "BirdBall". In addition to this he co-created The Stanley Parable and founded Crows Crows Crows- but we all know what the real takeaway is here.
crowscrowscrows.com -
Laila Shabir
Stand Alone
Laila Shabir is the founder / CEO of LearnDistrict, an edu media company, best known for its' Girls Make Games' project. An MIT graduate, Laila is passionate about making learning accessible.
linkedin.com/in/lshabir -
Pauline Marlière, Linsey Raymaekers, Lisa Janssens, Alena Dubrovina And Ester Vanhoutte, Hosted by Kate Gray
Title To Be Announced
Pauline Marlière is a video game artist and an animation director. She's working on the VR game Panoptic and on her fantasy-based movie Scala. She likes drawing women in practical armours.
paulinemarliere.tumblr.comLinsey is on a quest to explore video games as a medium for personal expression. She makes small playthings and writes occasional blogposts. Her quest has led her to many game events across Europe.
twitter.com/linsey_rayGame designer & artist who makes small games about her own personal experiences and the emotions that came with them. Researching games as support systems and empathic spaces. Cat mom. Corgi lover.
lisajanssens.meMy name is Alena Dubrovina. I'm a 3d character artist at Larian Studios. I've graduated from Digital Arts and Entertainment, Howest. Making art for games isn't easy, but I love what I do and glad for an opportunity to share my experience with others.
artstation.com/artist/alenadComic artist, illustrator, designer. Cares about words + images. Started making games as an animator, taught visual design in games in Belgrade, currently works as a freelance localization translator.
twitter.com/EsterVanhoutteKate Gray is a video game writer and video game developer. She is working on a curation of games that prioritise quietness and reflection. In her spare time, she bakes bread and creates Twitter bots.
www.hownottodraw.com -
Intro by director Anne Ferrero& documentary screeningBranching Paths: A Journey Through Japan's indie game scene
The Japanese video game industry lead the world in creativity and innovation from the 1980's to the mid-2000's, but in recent years Japanese studios had been unable to keep up with advancements in technology, and many have shifted focus away from risky projects and unique gaming experiences.
branchingpaths.jpUnfortunately, due to sudden circumstances, Anne Ferrero can't make it.
Based in Tokyo since 2011, Anne Ferrero works as a freelance director and journalist for various medias and is specialized into showcasing Japanese culture and creators.
anneferrero.tumblr.com
Workshops line-up
Saturday
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Vaida Plankytė
Personal Games: using simple tools for complicated feelings
This workshop explores how we can quickly develop small games using accessible tools. We will cover unusual games that focus on personal experiences, looking at their design and covering the basics of Twine. At the end, you will have the tools necessary to make your own creations, no matter your background in game development.
15 people limit. First come, first served. Register here.
Vaida enjoys making personal games that focus on narration and empathy. She works with easy-to-use tools to create small games, experimenting with player expectations through minimalist gameplay.
vaida.me -
Alex Johansson & Katy Marshall
Installation Required
In this workshop, we'll switch out the keyboard for cardboard and household items to build crazy custom controllers using the Makey Makey! All ages welcome, you don't need to be an expert to get involved!
15 people limit. First come, first served. Register here.
Games developer and educator in Stencyl based in Cambridge, developer of apps and games, builder of weird controllers. Taught Skynet how to code (True story). Cardboard enthusiast.
twitter.com/alexvscodingKaty is a digital artist, maker and tech-ed instructor, teaching all the wonders of maker tools and its culture. A lasersmith with a keen interest in interactive installations and custom controllers.
instagram.com/kitkatmarshall
Sunday
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Phoenix Perry & Heather Kelley
Nothing To See Here
In video games, vision typically takes a primary role. What happens when we deprioritize our eyes and unlock our bodies in play environments? In this workshop, expect to design electronic games using touch and sound. How can we move to communicate our intentions and desires? What can sound give us over dialogue or pixels on screens? Flow with us through your senses into a space rich with design possibilities.
15 people limit. First come, first served. Register here.
Phoenix Perry creates physical games and user experiences. As an advocate for women in game development, she founded Code Liberation Foundation. She lectures on Physical Computing and games at Goldsmiths.
www.phoenixperry.comHeather Kelley is an award-winning experimental game designer, artist and curator, and professor at Carnegie Mellon University. The latest project from her game collective Kokoromi is the retro-futuristic VR puzzle game SUPERHYPERCUBE.
www.perfectplum.com -
Patrick Jarnfelt & Lena Mech
The Power of Touch: Sensuous Design in Games (16+)
We'll explore touch as a way to create sensuous experiences and foster intimacy in games. We'll try some of the games we've collected during 3 years of organizing Lyst Summit, a conference and game jam on Love, Sex and Romance in Games. This is a practical workshop with physical play about adult subjects. Come with an open mind and desire to play.
15 people limit. First come, first served. Register here.
Game developer, artist and organizer: Patrick co-founded Copenhagen Game Collective and Lyst, makes empathetic games with his own company Lovable Hat Cult and curated Nordic Game Indie Day and w00t.
www.lovablehatcult.dkLena Mech is a game designer focused on physical games that foster direct interactions between players without the screen as a mediator. She's a Copenhagen Game Collective member and a 2015 w00t co-curator.
www.lenamech.com
Industry & Crossover Talks Line-up
Industry Talks
Saturday
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Colm Larkin
Share Your Games
Colm Larkin is a programmer, game designer and board game enthusiast. He is the creator of Guild of Dungeoneering and is also part of Imirt, the Irish game makers association.
www.gambrinous.com -
Elizabeth Maler
Being true to yourself in the videogames industry
Liz is a co-founder of the studio Accidental Queens and one of the authors of "A Normal Lost Phone".
accidentalqueens.com -
Owen Harris
Take care out there: simple self care for troubled devs
Owen Harris is a Game Designer, VR designer and lover of all things playful. When not working on DEEP, he designs things for the University of Cambridge, Gambrinous and others.
owenllharris.com -
Tsitsi Chiumya
First couple years in Game Design
Tsitsi Chiumya is a South African game designer, Comedian and Writer. He enjoys making games that teach people about Africa in a humorous way. Tsitsi doesn't have a website but while he was writing this bio he throught to himself "damn, I need to do this"
facebook.com/Afterrobot -
Ava Dobrynine
Consciousness and engagement in and through video games
Ava graduated two years ago, and since then has been working on small game projects, often on her own. She researches a lot, and has the biggest interest in engaged game narratives and thematics.
indietkay.tumblr.com -
Charlene Putney
Don't Hit The Snooze Button! Becoming A Better Writer In Only 10 Minutes Per Day
Charlene Putney writes for Larian Studios (currently on Divinity: Original Sin 2), lectures on RPGs and interactive narrative in DIT and Trinity College Dublin, and teaches yoga. Say hi to @alphachar!
alphachar.com -
Astrid Mie Refstrup
The best game jam theme!
Astrid Refstrup is head of the Nordic Game Jam, and live to jam new games! She is the Vice Chair of IGDA Denmark and co-founder of the startup game developer studio Triple Topping Games located in Copenhagen Denmark.
tripletopping.com -
Alex Camilleri
Tabula rasa: videogames don’t exist
Alex Camilleri is an Italian game designer and developer currently living in Sweden. Author of Memoir En Code: Reissue, he focuses on making original (often personal, sometimes political) games.
www.memoirencode.com
Crossover Talks
Sunday
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Hans Van NuffelInnovative and dynamic storytelling through exploration
Hans Van Nuffel has canceled due to illness
Hans Van Nuffel is a film director best known for “Adem”, his critically acclaimed feature film debut. He is currently working on a new film, and was also a VAF Gamefund jury member for many years.
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Nick De MeyWhy non-gamers should keep an eye on the gaming industry
Nick De Mey has canceled due to illness
As founder of Board of Innovation, Nick keeps a close eye on what’s happening in Gaming: New bizz models, societal trends, new team structures, …but what should you copy to your own personal context?
www.boardofinnovation.com -
Assia LoutfiHow I Discovered My Passion (for Japan) Through Video Games
Assia Loutfi has canceled
Autodidact | Editor-in-chief of Mvslim | INTP | Online Marketeer at iValue | Otaku | GIF master | Japan Lover |
linkedin.com/in/assialoutfi -
Jangojim
This Story Is Inspired By Real Games
Jangojim is a visual artist from Antwerp fueled by coffee that tries to improve the world by making silly colorful illustrations, comix, murals and animations.
www.jangojim.be -
Nathalie Goethals
Unannounced
iDROPS is a digital innovation agencyfor the cultural & creative industriesand the social sector.By bringing together representativesand experts from the social sector andthe cultural and creative industriestogether with creative people, software,gaming, web developers and end-userswe stimulate digital innovation with asocial impact and economic value.
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Sebastiaan Vanbesien
The biggest boss battle of your life: how playing games can help fight your addiction.
28 year old creative writer from Belgium. Active as a writer/producer and occasional director in the audio-visual sector. Currently mostly writing tv-formats and stand up comedy for myself and others.
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Alex Verhaest
filmmaking in a post-nintendo era
Verhaest is a filmmaker investigating what it means to make films in a multi-screen post-Nintendo society. In 2015, she was awarded the prestigious Ars Electronica Golden Nica.
www.alexverhaest.com -
Joost Vandecasteele
Writing Winter
Joost Vandecasteele is a Brussels based author and screenwriter. His work is mostly described as hard-boiled with influences from science fiction and standup comedy.
www.joostvandecasteele.be
REGISTER
GRAB YOUR TICKETLive Games Live Music
Friday
Hyper Light Drifter w/ Music by CRWSH


After studying Sonology in The Hague, the need to 'simply' make beats as a producer grew - something fun and accessible in comparison to the complex compositions as a Sonologist.
Everybody's Gone To The Rapture w/ Music by MADDAM


MADDAM is a collaborative project between Highway Noise and ToolBox, 2 electronic musicians/producers with a different background. Their goal is to find a common ground through sonic experimentation and live electronic improvisation.
soundcloud.com/maddam-beats
No Man's Sky w/ Music by Mount Venus


Mount Venus is a power trio that since releasing their album "Like a Second Sun", evolved into an atmospheric rock band, often showcasing their wall of sound and heavy harmonies in long, spontaneous jam sessions in the Antwerp underground.
mountvenus.bandcamp.com
Memory of A Broken Dimension (2012 demo) w/ Music by KOO


We are an experimental electronic music duo hailing from Antwerp & İstanbul as KOO.
soundcloud.com/koomuziek
Benni Booi

a long journey from the arabian deserts of to the deep jungle of the congolese rave scene. benni booi spins global sounds which will make you belly twerk. An eclectic selection of the best of syrian wedding music, turkish disco funk and bollywood obscurities.
The Incredible Playable show
A playable stage show where the audience takes to the stage to become human buttons and Power Rangers, to zap each other with barcode scanners, to shout out loud and solve puzzles. With games that spill out from the stage and into the audience it's very physical and utterly unpredictable!
Presented by Alistair Aitcheson

Independent game developer based in Bristol, UK. Alistair Aitcheson specialises in games and installations that encourage physical activity, social interaction, performance and improvisation.
www.alistairaitcheson.com
Screenshake Party
Saturday
VISUALS by ponk

Leon Denise is drawing fanzines, making video games, coding special effects, hugging trees and talking to cows.
giphy.com/leondenise
VISUALS by raxter

In a past life raxter was a GPU programmer. Had a revelation, decided to become an ‘artist’. Somehow stumbled into VJ-ing. Currently creating a game centered around what it is like to be a whale.
twitter.com/raxterbaxter
Vaida Plankyte

Vaida records lo-fi songs on her uke, mixing sad vocals with simple tunes for a bittersweet feel. Her tracks are about falling in love, falling out of love, and generally being confused about it all.
soundcloud.com/vaidap
Bolo

I’m Bolo and I play danceable songs I like to people moving their feet. Come early to see me, or you’ll never know what you’ve missed. (Please don’t tell people who come late if they missed anything.)
facebook.com/djbolo.djbolo
Sickboy

Sickboy has quickly gained international acclaim releasing his hyper-jams through labels such as Tigerbeat6, Ad Noiseam, Peace Off and Cock Rock Disco, all whilst building a strong following for his energetic live performances. Sickboy is nothing short of breakcore royalty.
sickboymilkplus.bandcamp.com
C418

Daniel Rosenfeld is a composer, designer and consultant, mostly known from Minecraft. He is currently researching the significance of audio as a stimuli for game design. He's also a nerd.
c418.org
Kuabee

SIT around, STAND around, DANCE around. So many ways to enjoy this electronic music from Helsinki. Also known as Jukio Kallio, known from soundtracks of Nuclear Throne, Luftrausers, Bleed 2, etc.
jukiokallio.com
Grizzly Cogs

Grizzly Cogs is a 25 years old guy who don't want to grow up and play synthwave/chiptune music with a lot of melodies and stuff. After 2 EPs, he is about to release his debut album, "Childish Sounds"
grizzlycogs.bandcamp.com
REGISTER
GRAB YOUR TICKETGame Expo line-up
If Found, Please Return

Dreamfeel
Beasts of Balance

Sensible Object
Lieve Oma

Florian Veltman
Beglitched

Hexecutable
She Remembered Caterpillars

jumpsuit entertainment
One Night Stand

Kinmoku
TumbleSeed

Benedict Fritz, Greg Wohlwend, Joel Corelitz, David Laskey and Jenna Blazevich
Catacombs of Solaris

Ian MacLarty
Virginia

Variable State
A Normal Lost Phone

Accidental Queens
Triennale Game Collection

Fondazione la Triennale di Milano & Santa Ragione
Everything

David OReilly & Double Fine
Hathor

Lumina
Belgian Game Expo line-up
Friday
Stray

Pepijn Willekens and Brandon Rijpert
Yellow

Bart Bonte
Hoverloop

Not A Company
Mama bear

Laurens, Jasper and Pieter
Saturday
Winter

Happy Volcano
The poisoned pawn

Chaotic fusion
Antigraviator

Cybernetic Walrus
sU

Guillaume Bouckaert
Local Multiplayer Hall & Audio Games
Saturday
Sunday
Local Multiplayer Hall
REGISTER
Tickets available at the door.
DAY PASS
Full access to the festival. To be used either Friday, Saturday or Sunday.
WEEKEND PASS
Full access to the festival on all days: Friday, Saturday and Sunday.
KIDS

PRACTICAL
Location
Main location:
Het Bos
Ankerrui 5-7
2000 Antwerp, Belgium
Talks location:
Felix Pakhuis
Godefriduskaai 30
2000 Antwerp, Belgium
When
From February 10th 7PM
to February 12th 7PM
By car: there’s ample parking nearby, at Rijnkaai it costs 3.80€ for up to 24h, and is a 10min walk or a more expensive underground parking next door to the venue, at Godefriduskaai.
By train: it’s either a 20 minute walk or a 10 minute bus ride from Antwerp Central Station, using bus 17 to get off at Felixarchief.
By plane: the basement level of Brussels Airport has a train station, Brussels South/Charleroi Airport has shuttle buses to the Charleroi-South train station. Both train stations have direct connections to Antwerp Central Station.
Food: The area of Het Bos and Felix Pakhuis, i.e. the Eilandje district, has a lot of food opportunities, cafes and coffee bars. A casual stroll around the yacht harbor towards the river or MAS area will already reveal a bunch.
REGISTER
GRAB YOUR TICKET
TEAM
The House of Indie is a non-profit indie game collective based in Antwerp, Belgium. Founded in 2013, we aim to support the independent game community, both locally and globally. We value inclusivity and diversity.
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Bram Michielsen
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Laura Geerts
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Kate De Deken
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Pepijn Willekens
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Jonatan Van Hove
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Zuraida Buter
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Ayke Gubbels
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David Van Ballaer