14:00 - 17:00 | Belgian Developer Showcase (industry-only access) |
19:00 - 22:00 | Expo Opening Night (general audience access) feat. Cello Fortress |
22:00 - 02:00 | Algorave: |
22.00 - 23.00 | Halic |
23:00 - 24:00 | Alexandra Cardenas |
24:00 - 01:00 | Shelly Knotts |
01:00 - 02:00 | section_9 |
10:00 - 21:00 | Game & Art expo |
10:00 - 12:00 | Workshops |
10:00 - 12:00 | 4 games per hour (Jan Willem Nijman & Kitty Calis) |
10:00 - 12:00 | Pixels, Please: A graphics jam for everyone (Fernando Ramallo & Kevin Watters) |
13:00 - 20:15 | Talks: |
13:00 - 13:45 | Swen Vincke |
13:45 - 14:30 | Cara Ellison |
break | |
15:00 - 15:45 | Adriaan De Jongh |
15:45 - 16:30 | Agency For Games |
break | |
17:00 - 17:45 | Pippin Barr |
18:00 - 18:45 | Hypertalks |
break | |
19:15 - 20:15 | Ste Curran |
12:00 - 18:00 | Local Multiplayer Hall |
21:00 - 02:00 | screenshake Party: |
21:00 - 22:00 | TOUGH CODED |
22:00 - 23:00 | SADDEST BOT ALIVE |
23:00 - 00:00 | CHIPZEL |
00:00 - 01:00 | LOBST3R |
01:00 - … | DJ STORNO |
10:00 - 20:00 | Game & Art expo |
10:00 - 13:00 | Workshops: |
10:00 - 13:00 | Burn the Keyboard (Mads Johansen Lassen & Jonas Maaløe) |
10:00 - 13:00 | Tying Stories Together With Twine (George Buckenham) |
14:00 - 18:45 | Talks: |
14:00 - 14:45 | Brandon Sheffield |
14:45 - 15:30 | Rilla Khaled |
break | |
16:00 - 16:45 | William Pugh |
16:45 - 17:30 | Rhianna Pratchett |
break | |
18:00 - 18:45 | Cara Ellison & Karla Zimonja |
12:00 - 15:00 | Local Multiplayer Hall |
20:00 - 23:00 | Screenings: |
20:00 - 20:45 | JOURNEY LIVE PLAY |
21:00 - 21:45 | GAME LOADING SNEAK PEEK |
22:00 - 23:00 | SUPER GAME JAM PANEL |
13:00-13:45: Stuff that worked for us
Swen has been in the games industry since 1997, handling multiple roles as he founded Larian Studios. He was the lead software engineer/designer on all of Larian Studios projects up until 2005. His most important credits as a software engineer include the multiple award-winning Divine Divinity (2002), Beyond Divinity (2004), The Led Wars (1997) as well as a series of other games.
13:45-14:30: A Year On The Couch: Rock Journalism With Game Developers
Cara Ellison is a Scottish writer and game critic. She has written for The Guardian and the New Statesman, and writes regular opinion columns at Eurogamer and Rock Paper Shotgun. She is currently paid by the internet to travel the world writing about people who make games.
15:00-15:45: Skin In The Game
Adriaan de Jongh is game designer and business guy at Game Oven, a Dutch studio best known for their finger-rubbing-game Fingle, and the more recent Bounden, a game made in collaboration with the Dutch National Ballet to make two people dance, together, by holding the same phone.
15:45-16:30 The Importance of Perspective
Leigh Alexander is a critic, writer and consultant on the art, business and culture of video games. (Gamasutra, Edge, The Atlantic, The Guardian, the Columbia Journalism Review et al). She is the author of two ebooks, Breathing Machine and Clipping Through, on tech and identity, and is co-founder of Agency, a design consultancy that helps game developers gain perspective and achieve goals.
Ste Curran is a British video game journalist, presenter, author, and game designer.
17:00-17:45: Less Gameplay
Pippin Barr is a videogame maker and critic who lives and works in Malta. His games address everything from airplane safety instructions to contemporary art and have included collaborations with performance artist Marina Abramovic and Twitter personality @seinfeld2000.
18:00-18:45
15:45-16:30: The Mountain
Ste Curran is a British video game journalist, presenter, author, and game designer.
14:00-14:45: Gunsport: An eSport for everyone!?
Brandon Sheffield is director of indie game studio Necrosoft Games, which makes small games, primarily for enthusiasts. He is former editor in chief of Game Developer magazine, and co-founder of the east bay game dev group, and multiple game jams. He occasionally still writes for Gamasutra.com as their senior contributing editor, and is an adviser to multiple game conferences and competitions, including GDC, Digital Dragons, Sense of Wonder Night, and CEGC. He likes connecting people, making weird things, living in Oakland, and speaking at game conferences in exotic places.
14:45-15:30: Reflektors
Rilla Khaled is an associate professor at the Institute of Digital Games at the University of Malta. She researches the interactions between games and culture, the practices involved in new forms of game design, and reflective game design, a new alternative design agenda that embraces ambiguous subject matter, player perspectives, and draws together learning and experimental games.
16:00-16:45: Do not come to this talk.
William Pugh is a video game designer and writer. He is best known for his work on The Stanley Parable, which was nominated in four categories at the British Academy Games Awards in 2014. Pugh was honoured as one of BAFTA's Breakthrough Brits in 2014.
16:45-17:30: Writing for Games: Tales From the Narrative Trenches
Rhianna Pratchett is an award-winning scriptwriter, story designer and general narrative paramedic. Her aim is to help developers embrace story-telling in games and improve the ways in which interactive narrative is defined, integrated and received.
18:00-18:45: A Fireside Chat With Karla Zimonja and Cara Ellison
Cara Ellison is a Scottish writer and game critic. She has written for The Guardian and the New Statesman, and writes regular opinion columns at Eurogamer and Rock Paper Shotgun. She is currently paid by the internet to travel the world writing about people who make games.
Karla Zimonja has done a lot of different things in the game industry. None of them made her as happy or proud as working on BioShock 2 and Minerva's Den, until she joined Steve Gaynor and Johnnemann Nordhagen in forming The Fullbright Company and made Gone Home.
10:00-12:00 : 4 games per hour
Vlambeer's Jan Willem Nijman & indie marketing hero Kitty Calis will try to explain and demonstrate the fine, nearly useless art of making games in under 15 minutes. Embrace your restrictions, regret your decisions, bring computers or pen and paper, and get ready to slap some new games on your portfolio!
Duration: 2 hours
Material: Bring whatever you like. A4 paper and some pens would be perfect!
Max. participants: 15
sign up for this workshop
10:00-12:00: Pixels, Please: A graphics jam for everyone
Come play around with numbers to draw weird stuff on the screen, even if you’ve never done it before! Bring just your laptop and two graphics junkies will show you how 2 maek prrty sh*t.
Duration: 2 hours
Material: Bring a laptop
Max. participants: 15
sign up for this workshop
10:00-13:00: Burn The Keyboard
Most digital game experiences are confined to keyboard, mouse and gamepad. In this workshop you will learn how easy it is to create make-shift, physical controllers to create entirely new interfaces for your digital games. No special hardware or knowledge required to participate, simply show up and jam.
Duration: 3 hours
Max. participants: 15
sign up for this workshop
10:00-13:00: Tying Stories Together With Twine
Let's look at different ways games structure their stories, and then learn to make some of our own using Twine.
Duration: 3 hours
Material: Bring a computer (any OS), there's no previous knowledge required!
Max. participants: 15
sign up for this workshop
Not beattracking but datatracking. Aiming for a real connection between the senses through a digital alliance between Bohrbug and Kaosbeat. Where rhythm and sound influences image generation and image manipulation influences the music. Exploring this challenge with Overtone and Quil.
Like a opensource Che Guevara, Miss Cárdenas likes to embrace sharing and coding for a better future. Her music combines elegance and flair with guts, resulting in warm sonic adventures. Supercollider is the weapon of choice.
Shelly Knotts is a Newcastle, UK, based composer, performer and improvisor of live electronic, live-coded and network music. She performs solo and with various collaborative groups internationally. She is studying for a PhD in Live Computer Music at Durham University with a focus on collaboration in Network Music.
Section_9 is Ash Sagar from the Leeds/York area, who has a hand in most artforms going. He generally live codes with IXI Lang, producing live progressive (and recursive) house.
Little Nando is a game designer, digital filmmaker and manga comic book writer, animation producer and VJ living in Buenos Aires, Argentina. His latest creation, Tough Coded: Live mixes VJ concepts and game design into an unseen audiovisual performance for everyone to enjoy at parties around the world.
Shelter, Super Game Jam
Saddest Bot Alive is a project from Christoffer Hedborg, former Might & Delight developer. He makes games, art, visuals, noise, and weird stuff.
Super Hexagon EP
Chipzel is the alias of Niamh Houston, a London based independent chip-musician from Northern Ireland who indulges in the use of Gameboys to create energetic, melodic dance tracks.
Nuclear Throne, Broforce
Straight from the skanky chiptune sewers of Finland, Lobst3r is ready to annihilate the dancefloor!
A-MAZE. Festival
He got the bleep! Since 2006, DJ Storno a.k.a. Thorsten S Wiedemann is travelling through the world of pixels. His legendary "storno 8bit sessions" have brought top chiptune artists and glitch punk musicians to Berlin. Associated with Bleepstreet Records, he is also founder and director of the A MAZE…
The House of Indie aims to inspire, cultivate and curate the budding Belgian indie game community. Each event we organize is an invitation to new people to get involved. In this social space, diversity and inclusiveness are key. Every new voice and every new perspective enriches our community.
We actively strive to reach more diverse audiences and welcome anyone, regardless of gender identity, age, sexual orientation, disability, physical appearance, body size, race, or religion (or lack thereof). We think it’s super important all audiences feel safe. While we cannot guarantee a space free of discrimination and harassment, we unequivocally encourage everyone to work towards this goal together.
Please speak up if you experience any form of discrimination or harassment – whether this is targeted at yourself or someone else. Please join us in support of this safe space policy.
Visitors, speakers, sponsors and volunteers’ attendance at screenshake 2015 implies that the attendees agree to, and will abide by, this safe space policy. Organisers will enforce this policy throughout the event. We expect cooperation from all attendeesto help ensure a safe environment for everyone.
The House of Indie is dedicated to fostering a safe-space environment at all our events. The safe space policy is here because we want to make sure that you know that if something or someone makes you feel uncomfortable at one of our events, no matter how minor it seems, you are encouraged to report it to us.
Animated, respectful discussion is fine. Harassment is not tolerated. This includes offensive verbal comments or attitudes related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, religion; deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of the event, inappropriate physical contact, and unwelcome sexual or suggestive remarks or imagery, be they at the bar, talks, parties or through Twitter or other online media.
If you act or speak in a way that someone thinks is inappropriate, it’s inappropriate to that time, place and person. If somebody tells you that you are making them uncomfortable, you must stop making them uncomfortable. Do not put your opinions or desires before the comfort of others; “It’s just a bit of fun”, “It’s just a joke”, “Where’s the harm in it?” (and so forth) are not excuses for behaviour that makes anyone else feel unwelcome or as if they are a target. If you feel compelled to tell someone who is uncomfortable that they are wrong to feel that way, you are most definitely putting yourself in the wrong.
Please know that the screenshake 2015 crew will view neither ignorance or intoxication as an excuse for unacceptable behaviour. If an attendee engages in harassment of other attendees, staff or volunteers at screenshake 2015, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the event with no refund. Attendees asked to stop any harassing behaviour are expected to comply immediately.
If you feel you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of the screenshake 2015 crew (visibly wearing light blue CREW t-shirts) or our safe space ambassador Charlie immediately.
Please note: we will notify local law enforcement WITHOUT EXCEPTION for every accusation of sexual or physical violation.
Crew members will be happy to help out in any way possible, e.g. contacting organisers and/or local law enforcement, providing escorts, taking you to a designated physical safe space at the venue, or otherwise assisting those experiencing harassment to feel safe for the duration of the festival.
We value your attendance. We also want people to always feel safe and welcome. In other words, we expect you all to be decent human beings to each other.